Monday, October 4, 2010

OLPC XO-3 joins the Marvell Moby Collective

According to this article Marvell has given the OLPC project a $5.6 million dollar grant to fund designing the XO-3 around a complete system on a chip (SOC) produced by Marvell. -Which will be based on the Marvell Moby reference platform.

This means that the OLPC XO-3 Arm tablet's R&D is now fully funded.

And Marvell's $99 tablet may not be vapor after all.

$99 tablet availability in 1st world countries is projected for 2011. 3rd world countries will have to wait on the OLPC XO-3 till at least 2012.

Friday, October 1, 2010

Perl developers step up to Marvell Mobylize $100K Challenge?

Marvell Technology Group Ltd has announced a $100K challenge to developers interested in making creative, innovative, and engaging educational applications for their $99 Android based ARM tablet. Aka the Moby Reference Platform. Note: this is the same reference design which the OLPC intends to use as the basis for the XO-3.

Will Perl developers enter the fray? Is Perl support in the Android Scripting Environment ready for prime time?

Application submissions will be accepted from Oct. 11th thru Nov. 11th. Winners will be chosen and awards given during the 2011 International Consumer Electronics Show in Las Vegas, January 6-9, 2011.

[From the Marvell $100K Challenge website:]

Start thinking now of your most creative ideas on developing the best tablet app for teaching children any one or more of the following subjects:
  • Math
  • Science
  • Vocabulary
  • Geography
  • Social studies
  • Grammar
  • Spelling
  • Other curriculum most common to children in Kindergarten all the way up to and including the 12th grade.

Marvell is providing a few general rules2 below to help you get started on your winning app which, at a minimum:

  • Must be education related – teaching new skills and target the K-12 classes.
  • Should include multi-lingual options and features for use by English and foreign students.
  • Must run on an Android™ platform
  • Must have a connectivity aspect – the app needs to be connected to the web for premium experience and performance
  • Must leverage a multi-touch and user friendly interface
  • Be comprised of less than 512MB
  • App preferences welcomed, but not required, may include:
    • a "social network" learning aspects such as learn with your school buddies or challenge the students online
    • "plug and play" programs
    • apps that connect with current school based programs like Blackboard™ and Moodle™.

More information regarding the contest will be released in the coming weeks. Sign up here to receive breaking updates.